Sunday, June 13, 2010

Stat Point Charts



Green- The step the stat is on
Blue- Amount of points required to increase the stat(Exhausted points)
Yellow- The stat that can be increased
Red- Bonus abilities shown

I know I have this posted on the specialist card guide post, but I figured I'd make it easier to access. That post is going to be split up into smaller parts for more convenience. I'm going to take most of the charts off that guide soon. These are the tables and stats for adding card points to your specialist card. It shows the bonuses and the changes when adding points to your card.

Attack

Step
Exhausted Point
Value rises
1-10 1 5
11-19 2 6
20 3 6
21-30 3 8
31-39 3 7
40 4 7
41-50 4 9
51-59 4 10
60 5 10
61-70 5 11
71-79 5 13
80 6 13
81-90 6 14
91-94 8 15
95 8 16
96-97 8 17
98 7 20
99 9 20
100 10 20
Total 410 1000

Bonus

Step Bonus ability
1 Hit attack +5
10 Accuracy +10
20 Critical probability +2
30 +5 Hit attack +10
40 Critical Damage +10
50 HP / MP +200
60 Hit +15
70 +5 Hit attack +15
80 Critical probability +3
90 Critical Damage +20
100 Hit +20
Critical probability +3
Critical Damage +20
HP / MP +200
Offenseless +5
Total Hit +70
Critical probability +8
Critical Damage +50
HP / MP +400
+20 Attack power

Defense

Step Exhausted Point
Value rises
1-10 1 1
11-20 2 2
21-29 2 3
30 3 3
31-40 3 4
41-50 4 5
51-60 4 6
61-70 5 8
71-75 5 7
76-80 6 7
81-84 6 9
85-90 8 9
91-94 8 10
95-99 7 10
100 10 10
Total 410 550

Bonus

Step Bonus ability
10 Avoid +5
20 Critical damage reduction +2
30 HP +100
40 Critical damage reduction +2
50 Avoid +5
60 HP +200
70 Reduce critical damage +3
75 fire / water / light / dark resistance +2
80 Avoid +10
Reduce critical damage +3
90 fire / water / light / dark resistance +3
95 HP +300
100 Avoid +20
fire / water / light / dark resistance +5
Total Avoid +40
Reduce critical damage +10
HP+600 HP +600
fire / water / light / dark resistance +10

Element

Step Exhausted Point Value rises
1-20 1 1
21-30 2 1
31-40 3 1
41-50 4 1
51-70 5 2
71-80 6 2
81-100 8 2
Total 410 150

Bonus

Step Bonus ability
1 Attributes +2
10 MP +100
20 Reduce magic damage +5
30 Attributes +2
fire / water / light / dark resistance +2
40 MP+100 MP +100
50 Reduce magic damage +5
60 Attributes +2
fire / water / light / dark resistance +3
70 MP +100
80 Reduce magic damage +5
90 Attributes +2
fire /water / light / darkness resistance +4
100 Reduce magic damage +5
fire / water / light / darkness resistance +6
MP +200
Attributes +2
Total +20 Magic damage reduction
fire /water / light / dark resistance +15
MP +500
Attributes + 10

Hp/Mp

Step Exhausted Point Value rises
1-10 1 1%
11-30 2 1%
31-50 3 1%
51-60 4 2%
61-70 5 2%
71-80 6 2%
81-90 8 2%
91-100 7 2%
Total 410 150

Bonus

Step Bonus ability
5 Offenseless +5
10 Offenseless +5
15 Offenseless +5
20 Offenseless +5
short range / long range / magic defense power +10
Of 25 Offenseless +5
30 Offenseless +5
35 Offenseless +5
40 Offenseless +5
short range / long range / magic defense power +15
45 +10 Attack power
50 +10 Attack power
fire / water / light / dark resistance +2
55 +10 Attack power
60 +10 Attack power
65 +10 Attack power
70 +10 Attack power
short range / long range / magic defense power +20
75 +15 Attack power
80 +15 Attack power
85 +15 Attack power
Reduced probability critical +1
86 Reduced probability critical +1
87 Reduced probability critical +1
88 Reduced probability critical +1
90 +15 Attack power
short range / long range / magic defense power +25
91 Avoid +2
92 Avoid +2
93 Avoid +2
94 Avoid +2
95 +20 Attack power
Avoid +2
96 Avoid +2
97 Avoid +2
98 Avoid +2
99 Avoid +2
100 +20 Attack power
short range / long range / magic defense power +30
fire / water / light / dark resistance +3
Avoid +2
Reduced probability of critical hit +1
Total +200 Attack power
short range / long range / magic defense power +100
fire / / light / dark resistance +5
Avoid +20
Reduced probability critical +5

1 comment:

  1. 11 years later still checking this often, thank you for all the work!

    ReplyDelete