Sunday, June 13, 2010

Ranger




The archers 1st specialist, obtained from lvl 36+ specialist quest. The ranger's skills are mostly water based. They are effective at disabling enemies from a great distance. Most skills put negative buffs on enemies, such as freezing or exposing weakness. Positive buffs include increased movement speed, lowered cooldown time for skills, and accuracy.

ArcheryJob level: 0Element: water
Description: Basic skill for rangers
Skill Effects: Ranged attack +80, water element +120
CP: 0Cast Time: 0.0 seconds
Distance: 8 cellsCooldown: 0.8 seconds
Target: SelectedMp Cost: 0


Hawk EyeJob level: 2Element: none
Description: Higher accuracy for some time
Skill Effects: 100% chance to cast Hawk Eye(Hit rate increase to 90%, Ranged attack increases beyond 3 cells for 300 seconds)
CP: 0
Cast Time: 1.0 seconds
Distance: 4 cells
Cooldown: 30 seconds
Target: SelectedMp Cost: 150


Head Shot
Job level: 4Element: water
Description: Gives enemies fatal damage with a focused shot
Skill Effects: Ranged attack +250, water element +180, 50% chance for critical attack, 40% chance of casting blackout: (disables movement and attack for 5 seconds)
CP: 0
Cast Time: 1.0 seconds
Distance: 8 cellsCooldown: 7 seconds
Target: SelectedMp Cost: 45


Wind WalkerJob level: 6Element: none
Description: Speed yourself or others up for a certain time
Skill Effects: 100% chance to cast Wind Walker: (Movemet speed +2 for 420 seconds)
CP: 0Cast Time: 1.0 seconds
Distance: 4 cellsCooldown: 60 seconds
Target: SelectedMp Cost: 250


Flash Bang
Job level: 8Element: water
Description: Makes enemies blind
Skill Effects: Ranged attack +250, water element +180, 80% chance to cast flash bang: (Disables attack for 3 seconds, 75% chance to cast exposing weak point)
CP: 0
Cast Time: 0.5 seconds
Distance: 8 cellsCooldown: 40 seconds
Target: All in 2 cellsMp Cost: 145


Triple ArrowJob level: 10Element: water
Description: Shoots a quick series of arrows to attack several enemies at once
Skill Effects: Ranged attack +500, water element +350
CP: 0
Cast Time: 0.2 seconds
Distance: 8 cellsCooldown: 30 seconds
Target: Special Area
Mp Cost: 80


Range BoostJob level: 12Element: water
Description: Make a strong attack to enemies from a distance
Skill Effects: Ranged attack +800, water element +500, 30% chance to cast pinned down: (Movement speed -1, casting delay 20% for 20 seconds)
CP: 0Cast Time: 1.2 seconds
Distance: 12 cells
Cooldown: 35 seconds
Target: SelectedMp Cost: 120


Screw BoltJob level: 14Element: water
Description: Damages any enemy that comes in contact with the projectile
Skill Effects: Ranged attack +200, water element +1300, 30% chance to cast freeze: (Disables movement and attack for 8 seconds)
CP: 0
Cast Time: 0.4 seconds
Distance: 8 cells
Cooldown: 20 seconds
Target: Special area
Mp Cost: 100


Covering Fire
Job level: 16Element: water
Description: Fires arrows around you at random
Skill Effects: Ranged attack +800, water element +400, no distance penalty for ranged attacks, 30% chance to cast pinned down: (Movement speed -1, casting delay 20% for 20 seconds)
CP: 0
Cast Time: 0.4 seconds
Distance: selfCooldown: 60 seconds
Target: All in 4 cells
Mp Cost: 135


Rapid
Job level: 18Element: none
Description: Reduces the cooldown time of a skill for a certain period of time
Skill Effects: 100% chance to cast Rapidity: (Decrease cooldown time for skills 20% for 600 seconds)
CP: 0
Cast Time: 1.0 seconds
Distance: selfCooldown: 120 seconds
Target: selfMp Cost: 300


Thunder Storm
Job level: 20Element: water
Description: A storm of arrows rain down on a certain area
Skill Effects: Ranged attack +1200, water element +800, 30% chance to cast freeze: (Disables movement and attack for 8 seconds)
CP: 0
Cast Time: 0.8 seconds
Distance: 10 cells
Cooldown: 120 seconds
Target: all in 3 cells
Mp Cost: 200

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