Sunday, June 13, 2010

Adventure




The adventurer's skills of course are very basic. They are the most similar to the swordsman when comparing similarities with the 3 basic classes. If you like adventurer, the swordsman would be recommended when making your class change. Of course, there are those who stay as adventurers forever. I have no idea why. O_O


Swing
Job level: 0Element: none
Description: Basic attack skill
Skill Effects:
CP: 0 Cast Time: 0.2 seconds
Distance: 1 cellCooldown: 0.6 seconds
Target: Selected
Mp Cost: 0


Shooting Slingshot
Job level: 0Element: none
Description: Basic ranged skill
Skill Effects:
CP: 0 Cast Time: 0.6 seconds
Distance: 7 cellsCooldown: 0.6 seconds
Target: Selected
Mp Cost: 0


Strong Hit
Job level: 4Element: none
Description: Swing weapon stronger to cause greater damage
Skill Effects:
CP: 2 Cast Time: 0.5 seconds
Distance: 1 cellCooldown: 10 seconds
Target: Selected
Mp Cost: 4


Target Shooting
Job level: 4Element: none
Description: More accurate shooting to cause bigger damage
Skill Effects:
CP: 2 Cast Time: 0.5 seconds
Distance: 7 cellCooldown: 10 seconds
Target: Selected
Mp Cost: 4


Energy Bolt
Job level: 4Element: none
Description: Basic magic available to adventurers
Skill Effects:
CP: 2 Cast Time: 1.0 seconds
Distance: 7 cellCooldown: 1.0 seconds
Target: Selected
Mp Cost: 8
Add Image

Spinning Hit
Job level: 8Element: none
Description: Spinning the body one time to attack nearby enemies
Skill Effects:
CP: 2 Cast Time: 1.0 seconds
Distance: self
Cooldown: 20 seconds
Target: all in 3 cells
Mp Cost: 12


Beat Up
Job level: 12Element: none
Description: Recklessly beats up an enemy in front
Skill Effects:
CP: 2 Cast Time: 0.4 seconds
Distance: 1 cellCooldown: 15 seconds
Target: Selected
Mp Cost: 7


Shout of Combat
Job level: 12Element: none
Description: Increase attack and defensive power
Skill Effects:
CP: 2 Cast Time: 1.4 seconds
Distance: self
Cooldown: 15 seconds
Target: self and pets
Mp Cost: 25


Shout of Morale
Job level: 12Element: none
Description: Increases morale level
Skill Effects:
CP: 2 Cast Time: 1.4 seconds
Distance: selfCooldown: 0.2 seconds
Target: self and pets
Mp Cost: 18


Charging Attack
Job level: 14Element: none
Description: Accumulates power for next attack
Skill Effects:
CP: 2 Cast Time: 1.2 seconds
Distance: selfCooldown: 20 seconds
Target: Selected
Mp Cost: 15

No comments:

Post a Comment