The archer's skills emphasize far range combat. Their skills are effective at taking out single targets from a distance. They have some aoe skills as well. However the swordsman or the sorcerer will be more effective at taking out mobs. Besides their skills, they run faster than the other two classes which is a must when being far range. Archers use the hit and run method quite often in battle.
| Archery | Job level: 0
| Element: none
|
Description: Basicskill for archers
|
Skill Effects: Ranged attack +20
|
CP: 0 | Cast Time: 0.0 seconds
|
Distance: 8 cells
| Cooldown: 0.8 seconds
|
Target: Selected | Mp Cost: 0
|
| Dagger Stab | Job level: 0
| Element: none |
Description: Basic skill for dagger users
|
Skill Effects: Melee attack power +15
|
CP: 0 | Cast Time: 0.4 seconds
|
Distance: 1 cell | Cooldown: 0.8 seconds
|
Target: Selected | Mp Cost: 0 |
| Elaborate Shot | Job level: 1
| Element: none |
Description: Causes additional ranged damage with high critical rate |
Skill Effects: Ranged attack +180 |
CP: 5 | Cast Time: 0.0 seconds
|
Distance: 8 cells | Cooldown: 5 seconds
|
Target: Selected | Mp Cost: 12 |
| Intoxicate Dagger
| Job level: 1
| Element: none |
Description: Put venom on a dagger. Requires intoxicate herb
|
Skill Effects: |
CP: 8 | Cast Time: 0.0 seconds
|
Distance: Self
| Cooldown: 30 seconds
|
Target: Selected | Mp Cost: 80 |
| Turning Count
| Job level: 1
| Element: none |
Description: Uses auxiliary dagger to stop enemy movement
|
Skill Effects: Melee attack +120, 90% chance to cast move disabled: (unable to move for 8 seconds)
|
CP: 10
| Cast Time: 0.0 seconds
|
Distance: Self | Cooldown: 15 seconds
|
Target: All in 1 cell | Mp Cost: 20
|
| Short Stabbing
| Job level: 3
| Element: none |
Description: Adds additional attack power to auxiliary dagger
|
Skill Effects: Melee attack power +100, increase probability for fatal attack +70% |
CP: 4 | Cast Time: 0.0 seconds
|
Distance: 1 cell | Cooldown: 10 seoncds
|
Target: Selected | Mp Cost: 20
|
| Fast Shooting | Job level: 4
| Element: fire
|
Description: Shoots 3 arrows continuously
|
Skill Effects: Ranged attack +300, fire element +100
|
CP: 5
| Cast Time: 0.0 seconds
|
Distance: 8 cells
| Cooldown: 25 seconds
|
Target: Selected | Mp Cost: 30
|
| Target Legs | Job level: 5
| Element: none |
Description: Attacks enemy's legs to slow them down
|
Skill Effects:
|
CP: 10
| Cast Time: 0.6 seconds
|
Distance: 7 cells | Cooldown: 13 seconds
|
Target: Selected | Mp Cost: 25
|
| Detoxify Technique
| Job level: 5
| Element: none |
Description: Remove venom from target. Requires detoxify herb |
Skill Effects: |
CP: 5
| Cast Time: 0.1 seconds
|
Distance: self | Cooldown: 5 seconds
|
Target: Selected
| Mp Cost: 70
|
| Intoxicate Arrowhead
| Job level: 5
| Element: none |
Description: Place venom on an arrow for a certain time
|
Skill Effects: |
CP: 8 | Cast Time: 0.1 seconds
|
Distance: self
| Cooldown: 40 seconds
|
Target: Selected | Mp Cost: 100
|
| Intense Shot
| Job level: 6
| Element: fire
|
Description: Deals higher damage in long range attacks
|
Skill Effects: Ranged attack +100, fire element +70
|
CP: 6 | Cast Time: 0.2 seconds
|
Distance: 10 cells
| Cooldown: 15 seconds
|
Target: Selected
| Mp Cost: 15
|
| Ritual of Hawk
| Job level: 6 | Element: none |
Description: Increases hit-rate and attack power
|
Skill Effects: 100% chance to cast Ritual of Hawk: (Increase all attack power +45, Increase target level for all attacks +15 for 180 seconds)
|
CP: 10
| Cast Time: 0.1 seconds
|
Distance: self
| Cooldown: 35 seconds
|
Target: Self and Pets
| Mp Cost: 150 |
| Piercing Shot
| Job level: 7
| Element: light |
Description: Pierces enemies, and give a critical attack in a line
|
Skill Effects: Ranged attack +100, increase probability for fatal attack 80%, light element +40,
|
CP: 12
| Cast Time: 0.2 seconds
|
Distance: 8 cells
| Cooldown: 15 seconds
|
Target: Special Area
| Mp Cost: 25 |
| Jump Shot
| Job level: 7
| Element: none |
Description: Attacks in the air to cause damage to the enemy in front without penalty
|
Skill Effects: Ranged attack +150, while attack from range, there is no melee penalty
|
CP: 6
| Cast Time: 0.0 seconds
|
Distance: 5 cells
| Cooldown: 15 seconds
|
Target: All in 1 cell
| Mp Cost: 20
|
| Overhead Shooting
| Job level: 8
| Element: water
|
Description: Send a shower of arrows around the target
|
Skill Effects: Ranged attack +130
|
CP: 15
| Cast Time: 0.0 seconds
|
Distance: 7 cells | Cooldown: 18 seconds
|
Target: All in 2 cells
| Mp Cost: 55
|
| Death Charging
| Job level: 11
| Element: none |
Description: Increases the power of the next attack
|
Skill Effects: Ranged attack +250
|
CP: 12 | Cast Time: 1.0 seconds
|
Distance: self
| Cooldown: 30 seconds
|
Target: Selected
| Mp Cost: 100
|
| Haste
| Job level: 12
| Element: none |
Description: Speed up for a short time
|
Skill Effects: 100% chance to cast haste: (Movement speed is increase by 2, shows bodies in several images)
|
CP: 15
| Cast Time: 0.1 seconds
|
Distance: Self
| Cooldown: 360 seconds
|
Target: Selected
| Mp Cost: 200 |
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