Sunday, June 13, 2010

Archer



The archer's skills emphasize far range combat. Their skills are effective at taking out single targets from a distance. They have some aoe skills as well. However the swordsman or the sorcerer will be more effective at taking out mobs. Besides their skills, they run faster than the other two classes which is a must when being far range. Archers use the hit and run method quite often in battle.


ArcheryJob level: 0
Element: none
Description: Basicskill for archers
Skill Effects: Ranged attack +20
CP: 0Cast Time: 0.0 seconds
Distance: 8 cells
Cooldown: 0.8 seconds
Target: SelectedMp Cost: 0


Dagger StabJob level: 0
Element: none
Description: Basic skill for dagger users
Skill Effects: Melee attack power +15
CP: 0Cast Time: 0.4 seconds
Distance: 1 cellCooldown: 0.8 seconds
Target: SelectedMp Cost: 0


Elaborate ShotJob level: 1
Element: none
Description: Causes additional ranged damage with high critical rate
Skill Effects: Ranged attack +180
CP: 5Cast Time: 0.0 seconds
Distance: 8 cellsCooldown: 5 seconds
Target: SelectedMp Cost: 12


Intoxicate Dagger
Job level: 1
Element: none
Description: Put venom on a dagger. Requires intoxicate herb
Skill Effects:
CP: 8Cast Time: 0.0 seconds
Distance: Self
Cooldown: 30 seconds
Target: SelectedMp Cost: 80


Turning Count
Job level: 1
Element: none
Description: Uses auxiliary dagger to stop enemy movement
Skill Effects: Melee attack +120, 90% chance to cast move disabled: (unable to move for 8 seconds)
CP: 10
Cast Time: 0.0 seconds
Distance: SelfCooldown: 15 seconds
Target: All in 1 cellMp Cost: 20


Short Stabbing
Job level: 3
Element: none
Description: Adds additional attack power to auxiliary dagger
Skill Effects: Melee attack power +100, increase probability for fatal attack +70%
CP: 4Cast Time: 0.0 seconds
Distance: 1 cellCooldown: 10 seoncds
Target: SelectedMp Cost: 20


Fast ShootingJob level: 4
Element: fire
Description: Shoots 3 arrows continuously
Skill Effects: Ranged attack +300, fire element +100
CP: 5
Cast Time: 0.0 seconds
Distance: 8 cells
Cooldown: 25 seconds
Target: SelectedMp Cost: 30


Target LegsJob level: 5
Element: none
Description: Attacks enemy's legs to slow them down
Skill Effects:
CP: 10
Cast Time: 0.6 seconds
Distance: 7 cellsCooldown: 13 seconds
Target: SelectedMp Cost: 25


Detoxify Technique
Job level: 5
Element: none
Description: Remove venom from target. Requires detoxify herb
Skill Effects:
CP: 5
Cast Time: 0.1 seconds
Distance: selfCooldown: 5 seconds
Target: Selected
Mp Cost: 70


Intoxicate Arrowhead
Job level: 5
Element: none
Description: Place venom on an arrow for a certain time
Skill Effects:
CP: 8Cast Time: 0.1 seconds
Distance: self
Cooldown: 40 seconds
Target: SelectedMp Cost: 100


Intense Shot
Job level: 6
Element: fire
Description: Deals higher damage in long range attacks
Skill Effects: Ranged attack +100, fire element +70
CP: 6Cast Time: 0.2 seconds
Distance: 10 cells
Cooldown: 15 seconds
Target: Selected
Mp Cost: 15


Ritual of Hawk
Job level: 6Element: none
Description: Increases hit-rate and attack power
Skill Effects: 100% chance to cast Ritual of Hawk: (Increase all attack power +45, Increase target level for all attacks +15 for 180 seconds)
CP: 10
Cast Time: 0.1 seconds
Distance: self
Cooldown: 35 seconds
Target: Self and Pets
Mp Cost: 150


Piercing Shot
Job level: 7
Element: light
Description: Pierces enemies, and give a critical attack in a line
Skill Effects: Ranged attack +100, increase probability for fatal attack 80%, light element +40,
CP: 12
Cast Time: 0.2 seconds
Distance: 8 cells
Cooldown: 15 seconds
Target: Special Area
Mp Cost: 25


Jump Shot
Job level: 7
Element: none
Description: Attacks in the air to cause damage to the enemy in front without penalty
Skill Effects: Ranged attack +150, while attack from range, there is no melee penalty
CP: 6
Cast Time: 0.0 seconds
Distance: 5 cells
Cooldown: 15 seconds
Target: All in 1 cell
Mp Cost: 20


Overhead Shooting
Job level: 8
Element: water
Description: Send a shower of arrows around the target
Skill Effects: Ranged attack +130
CP: 15
Cast Time: 0.0 seconds
Distance: 7 cellsCooldown: 18 seconds
Target: All in 2 cells
Mp Cost: 55


Death Charging
Job level: 11
Element: none
Description: Increases the power of the next attack
Skill Effects: Ranged attack +250
CP: 12Cast Time: 1.0 seconds
Distance: self
Cooldown: 30 seconds
Target: Selected
Mp Cost: 100


Haste
Job level: 12
Element: none
Description: Speed up for a short time
Skill Effects: 100% chance to cast haste: (Movement speed is increase by 2, shows bodies in several images)
CP: 15
Cast Time: 0.1 seconds
Distance: Self
Cooldown: 360 seconds
Target: Selected
Mp Cost: 200

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